Place a trap near a group of towers and place a slowing gem in it, this way the monsters will have to crawl by the towers for a longer time, taking more shots. It’s better to have more towers with somewhat weaker gems in them, than a few towers with stronger gems.ĭestroy misc buildings to place towers at key positions Look at the range indicator (yellow circle) of the inserted gem to see how far it can shoot, and place it in a tower that can give it the longest path cover. It might be worth placing a tower at one square distance from the path instead of right next to it. Place your towers in positions where they can cover the longest path possible. It will have all 8 abilities (in a very small portion each though) and some bonuses to its basic values. If you have all 8 gem types available, you can create a prismatic gem. Try to avoid making gems containing more than two base colors. So if you want to use the special ability of a gem, combine it only with gems of the same type. If you combine two gems of different types, you get both specials but with a decreased power. Pure gems have the strongest special abilities. This can further be improved with the Dual gem mastery skill. Turbulence - increased maximum damage for all gems +40% at level 10.Dual gems are superior to pure gems, they get larger bonuses to their damage, range, and firing speed.Radiance - increased range for all gems +20% at level 10.Recharge - increased firing speed for all gems +24% at level 10.Resonance - increased minimum damage for all gems +32% at level 10.Prismatic Gem Mastery - increased range, damage and firing speed for gems with all 8 base components +30% at level 10.Pure Gem Mastery - increased range, damage and firing speed for gems with one base component +40% at level 10.Dual Gem Mastery - increased range, damage and firing speed for gems with two base components +60% at level 10.Piercing Explosions - increased maximum number of monsters hit by a gem bomb explosion +4 at level 10.Stunning Explosions - all gem bombs have a chance of shocking targets 32% at level 10.Violent Explosions - higher gem bomb damage +50% at level 10.Splash Mastery (red) - higher splash range, increased maximum number of hits for gems in traps +24% range/+3 hits at level 10.Armor Piercing Mastery (purple) - higher chance of reducing armor level +24% at level 10.Poison Mastery (green) - higher poison damage +40% at level 10.Slowing Mastery (blue) - target becomes slower +50% at level 10.Shocking Mastery (cyan) - more chance of shocking target +40% at level 10.Bouncing Mastery (lime) - higher chance of bouncing shots, higher chance of bouncing shots for gems in traps 60% at level 10.Mana Gain Mastery (orange) - more mana stolen per hit +50% at level 10.Critical Hit Mastery (yellow) - higher chance of critical hit, more range and charging speed for gems in traps 60% at level 10.Each mastery gives up to 2 starting gems of the matching color, with increased grades for higher levels a grade 2 and a grade 3 at level 10.Forge - decreased mana cost of creating and combining gems -24% at level 10.Replenish - more mana replenish over time, more mana and score gain per monster kill +50% replenish/+40% gain at level 10.Readiness - faster gem socketing 60% faster at level 10.Armor - decreased monster banishment cost -30% at level 10.Trap Specials - increased specials power for gems in traps +20% at level 10.Traplayer - decreased mana cost of traps -60% at level 10.Towerbuilder - decreased mana cost of towers -50% at level 10.Flexible Pool - decreased mana cost of Mana Pool spell -20% at level 10.Focus - more initial mana +210% more initial mana at level 10.Enhanced Pool - more maximum mana +100% max mana at level 10.Maxing out a skill requires 36 points to max out all 28 skills, the player will need 1008 points, meaning they need to hit over level 200. Skill point cost per level, starting from 1, progresses like this - 5, 4, 3, 2, 2, 2, 3, 4, 5, 6.
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